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FEATURES
| SPECIFICATIONS | ORDER INFO
MIRAGE,
Multi-spectral Infra-Red Animation Generation Equipment, built by Santa
Barbara Infrared, is the state-of-the art in dynamic IR scene projection.
The
advanced emitter array yields superior uniformity, stability, and dynamic
performance, with minimum crosstalk and scene noise. Scene data input
to the chip is purely digital, with on-chip 16-bit D/A converters yielding
high thermal resolution and low susceptibility to noise.
MIRAGE
is a complete IR scene projector system, rather than a set of components
to be integrated by the end user. The Digital Emitter Engine is easy to
incorporate onto a flight motion simulator (FMS) or optics table. In fact,
SBIR's custom kinematic mount between the DEE and optics allows the DEE
to be disconnected, moved from one test station to another, and reconnected
in a matter of minutes, allowing the DEE to support multiple test configurations.
MIRAGE
is the most complete, highest performance, easiest-to-use dynamic scene
projector available to the IR test community.
F
E A T U R E S

(Click
image above for larger version)
Complete
Hardware Solution
MIRAGE is designed as a complete turnkey infrared scene projector. Signal
processing electronics, power supplies, emitter array cooling, calibration
(non-uniformity correction) hardware, and user interface software are
all integrated with the MIRAGE emitter engine. This complete system accepts
digital (Silicon Graphics DVP2/DDO2) or analog (RS170/NTSC/PAL) video
input, and delivers a high-fidelity infrared scene to the user's optics.
The difficulties and risk of system integration have been taken care of
in SBIR's product-oriented approach to the MIRAGE design, so the end user
can devote his time to testing his deliverable hardware, rather than trying
to create and debug a scene projector from disparate, unmatched components.
Advanced
Emitter Array
The fundamental component of the MIRAGE scene projector is its advanced
micro-emitter array. This state-of-the-art integrated circuit is constructed
of thermally isolated mechanical structures with deposited thin film resistive
heaters, fabricated on an advanced
sub-micron silicon read-in integrated circuit (RIIC). D/A converters,
row and column addressing, and unit cell buffers are all integrated on-chip,
with a pure digital data interface to the RIIC no cumbersome external
D/A chassis, no high-speed analog lines driving the emitter array. The
pixel unit cell resistor drive circuit is designed to mitigate the effects
of mixed-signal (digital and analog) ASIC noise, and to provide excellent
emitter power supply noise rejection. This power supply rejection along
with triple-level metal layers in the RIIC for uniform current distribution,
minimizes the output noise and maximizes the dynamic range of the MIRAGE
scene simulator. Proprietary unit cell design minimizes thermal and electrical
crosstalk.
High
Accuracy and Stability
The emitter array is fabricated using a proprietary hybrid approach that
eliminates constraints normally encountered during the fabrication of
emitters onto silicon substrates. This approach allows the use of wide
variety of emitter materials and high processing temperatures not compatible
with silicon substrates, yielding emitters with superior short-term and
long-term thermal stability.
Highly Integrated Digital Emitter Engine
The
Digital Emitter Engine (DEE) is a compact, lightweight, rugged enclosure
for the emitter array and its support electronics. The DEE comprises a
vacuum dewar for the emitter, a heatsink for emitter cooling, local regulation
for power supplies, a fiber optic receiver for scene data, and a precision
kinematic mount for the optical interface. Input to the DEE is DC power
and refrigerated coolant (from the Thermal Support Subsystem), and scene
digital data (via a fiber optic line from the Command and Control Electronics).
The lightweight and small size of the DEE make it the most compact IR
scene projector available for FMS mounting.
Snapshot
Update
Other emitter array designs sequentially update the analog level in each
unit cell; as soon as each pixel's signal level is presented to the RIIC,
that level is immediately transferred to the emitter. This has the effect
that during the time a new image is being read into the array, different
emitters on the array will be changing intensity and settling to new levels
at different times. At low frame rates, this significantly limits the
amount of time that a settled, unchanging image can be presented to a
sensor in the Unit Under Test (UUT). As the frame rate increases, the
period when the entire image is stable can disappear completely, with
the last rows of the "current" frame still settling as the upper
rows are already changing to display the data from the next frame.
To eliminate
this constraint on higher-speed operation, the RIIC for the MIRAGE emitter
array implements a "snapshot" architecture. All pixels on the
emitter array change and settle simultaneously, maximizing the time during
which the displayed image is stable even at the highest frame rate
and greatly simplifying the task of synchronizing the scene simulator
to the UUT.
Automated
Non-Uniformity Correction
Non-uniformity correction (NUC) is applied to each pixel in real time.
An individual correction curve for each pixel, defined by up to 32 data
points, resides in the C&CE. Data for determination of those points
is collected in the Calibration Radiometry System (CRS), an optional accessory
for the scene projector which automates the process of NUC data collection.
The CRS compares emitter output on a pixel-by-pixel basis to the output
of a pair of blackbodies, yielding a uniform and accurate radiant output
over the full dynamic range of the emitter.

Built
In Test (BIT)
An extensive BIT assures that the MIRAGE system is functioning properly
during use. BIT is automatically invoked on power up, and a continuous
background (transparent to the user) BIT is performed during operation.
Two levels of error are reported: errors conditions that may damage the
hardware will invoke an orderly hardware shutdown to protect the system;
less serious errors are reported to the user, but continued operation
of the system is permitted.
Graphical
User Interface
A
Windows NT graphical user interface provides a central control panel for
system configuration and operation. The GUI automates the complex setup
and sequencing of the instruments within the MIRAGE system as it moves
from its initial power-on state through real-time operation. The straightforward
interface greatly reduces the load on the operator, prevents any inadvertent
damage to the hardware, and provides continuous system status and built-in-test
reporting. For users who want to control the MIRAGE from their own facility
control computer, the full GUI functionality is also provided in the form
of C library routines (DLLs) to allow the user to write code to control
the MIRAGE from his own application.
S
P E C I F I C A T I O N S
| Emitter
array resolution |
512
x 512 pixels |
| Pixel
size |
39
microns square |
| Effective
temperature range |
17°C
to 450°C, 3-5m
15°C to 314°C, 8-12m |
| Thermal
resolution |
.004°C
at 25°C
.024°C at 300°C |
| Maximum
frame rate |
200
Hz |
| Flicker
|
<0.1% |
| Max
pixels change per frame |
Full
frame (262,144 pixels) |
| Thermal
time constant |
5
milliseconds |
| Dead
pixels |
<0.1% |
| DEE
size |
8.5"
diameter x 11" long |
| DEE
weight |
16
pounds |
| Input
scene data |
Silicon
Graphics DVP2 (DDO2) digital video
RS170, NTSC, PAL analog video |
For more information
about MIRAGE, see Technical Information
O
R D E R I N F O R M A T I O N
MIRAGE
is a standard product, but many installations will require some customizations
or support options. For example, SBIR will design and fabricate custom
components to meet your requirements (e.g., FMS/optics table mounting
fixtures, custom collimators, other optical systems, etc.). SBIR will
also provide a number of customer selected options (e.g., CRS, vacuum
pump, optics table, etc.). Plus, the Scene Simulator Division of SBIR
will provide a complete IR Scene Simulation System to meet your overall
simulation/test requirements. Let us design an open or closed loop scene
simulation system consisting of a real-time scene generator, real-time
simulation computer, a 3-axis or 5-axis FMS system, and sensor interface
to meet your unique sensor test application. Contact
SBIR for expert applications assistance.
Information
subject to change without notice

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